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Arnold Renderer (Maya)
Physikalisch basierter Raytrace-Renderer
Arnold Renderer in Maya
Arnold Renderer in Maya
Beleuchtung in Maya
Bifrost (Maya)
Node-basierter VFX-Graph für Fluids, Wetter, Explosionen
Bifrost
Prozedurale Grafik in Maya
Blend Shapes in Maya
Character Animation Pipeline in Maya
Deformer in Maya: Lattice, Wrap, Shrinkwrap, Cluster
Die wichtigsten Maya-Shortcuts
Graph Editor & Animation Curves in Maya
Hypershade: Material-Editor in Maya
Kamera-Tools in Maya
MASH (Maya)
Motion Graphics System für prozedurale Animationen
MASH: Motion Graphics in Maya
MEL & Python-Scripting in Maya
MEL Scripting in Maya
Maya Interface & Workspace
Maya Rigging System (Maya)
Joints, IK/FK, Constraints, Character Rigs
Maya in der VFX-Studio-Pipeline
Maya vs. Blender: Für Profis
Maya vs. Cinema 4D
Vergleich
Maya
Überblick & Einsatzgebiete
Maya: Übersicht & Stärken in VFX/Animation
NURBS in Maya
Polygon Modeling in Maya
Polygonmodellierung in Maya
Python API in Maya
Rigging in Maya
Rigid Body Dynamics in Maya
Skinning & Weight Painting in Maya
Subdivision Surfaces in Maya
Trax Editor: Non-Linear Animation in Maya
UV Mapping in Maya
XGen (Maya)
Haare, Fell, Gras, Federn als instanziierte Geometrie
XGen
Haar & Vegetation in Maya
nCloth Simulation (Maya)
Stoff- und Weichkörpersimulation
nCloth
Stoffsimulation in Maya
nHair & XGen: Haar & Fell in Maya
nParticles & Dynamiksysteme in Maya
nParticles (Maya)
Partikelsimulation für Feuer, Rauch, Wasser
nParticles in Maya
