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.sbsar Format & Parametrische Texturen
Adobe Substance 3D Assets (Bibliothek)
Anchor Points in Substance Painter
Nahtlose Kachel-Texturen in Substance Designer
Node Graph in Substance Designer
PBR in Substance Painter: Metallic/Roughness vs. Specular/Glossiness
PBR-Texturing
rundlagen
PBR: Metallic-Roughness Workflow
PBR: Specular-Glossiness Workflow
Particle Brushes in Substance Painter
Projection Painting in Substance Painter
Prozedurale Texturen erstellen in Substance Designer
Smart Masks in Substance Painter
Smart Materials in Substance Painter
Substance Designer
inführung
Substance Designer
unctions und Pixel Processor
Substance Designer
omplettes Material von Grund auf bauen
Substance Designer
ode-Graph
Substance Designer
BR-Nodes: Normal, Base Color, Roughness
Substance Designer
ileable Texturen erstellen
Substance Painter vs. Quixel Mixer
Substance Painter
nchor Points
Substance Painter
benen-System
Substance Painter
inführung
Substance Painter
xport-Presets
Substance Painter
enerators: Prozedurale Masken
Substance Painter
esh Maps backen
Substance Painter
mart Materials & Smart Masks
Substance Painter
exturierungs-Workflow
Substance Painter
DIMs: Multi-Tile Texturierung
Substance Sampler
oto zu Textur
Substance in der Asset-Pipeline (Games
FX, Archviz)
Substance vs. Quixel Megascans: Wann was nutzen?
Substance
berblick
Textur-Export für Game & Film in Substance Painter
Texture Baking in Substance Painter
UDIM-Workflow in Substance Painter
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